AllBinary Store

AllBinary Arcade Game Development Kit

The AllBinary Arcade Game Development Kit contains over 100 very small libraries to help ease arcade game development. The main features include the following:

  • Multi-Platform - Android, J2ME, and J2SE (Moblin, IPhone, Linux, Windows, Solaris, Mac, and More)

  • Fullscreen and Windowed Support (Does not require restart to toggle between)

  • Real Time Strategy (Building, Waypoints, Geographic Resources, and More)
  • OpenGL Support (1.5 and ES 1.0/1.2) with JOGL and JMonkeyEngine
  • Game Object Placement (Maps, Levels, Enemy Positions and More)
  • Genre Specific Libraries (Racing, Scroller, Map Based, and More)
  • Network Libraries (Licensing, Remote Scores, and More)
  • Feature/Configuration Options Framework
  • Tile Map Creation, Editing, and Loading
  • Touch Screen Buttons & Gestures
  • Save/Load/Delete Game State
  • Special Collision Detection
  • Vector Graphics Support
  • Custom Input Mapping
  • Key Input Processing
  • Orientation Controls
  • Transitions/Progress

  • Special Animations

  • Heads Up Displays

  • Power-Ups/Drops

  • Screen Shakes
  • Path Finding

  • Vibration
  • Physics

  • AI/Bots

  • Teams

  • More...

Other Info:
  • Over 140,000 lines of efficient Java code over 100 very small libraries
  • Most of the libraries are use by our games, but some are not
  • Only about 6% of the code is specific to any game
Game Tools:

I use 4 open source tools (BSD or AL licenses) and 2 of our own tools for development of games. They are not part of the submission, but they do make it a complete game development library and would be part of the game library distribution.

Some Unique Capabilities:
  • Only game specific library that supports all 3 platforms
  • Unique set of features for the mobile world as listed above.
  • Feature/Configuration Options Framework provides the runtime flexibility for phones of different capabilities like the following:
    • Sound
    • Screen Shakes
    • Rotation Fidelity
    • Vector vs. Image Graphics
    • Other Game Specific Graphics Options
    • Game Challenge Levels and Sub Challenges Levels
    • And more...
I think that while this seems trivial it is not. It could revolutionize all game development by allowing and application to flex for each device. I will extend the Feature/Configuration Options Framework even further by adding a dynamic auto option selection for a specific phone instead of the default activity options. This will make it so the FPS is never slow as long as the user does not add options for custom gameplay.
  • Some of the features provided by the game library are the most performant available. For example, I use a custom A* Algorithm in the Path Finding library for Zepto Racer that is more performant than any I have seen.
  • Single tool for all your mobile game library needs. No separate physics or audio libraries or tools needed.


Fast Android plugin and various other libraries for the MicroEmulator

OpenGL Support:

  • OpenGL ES 1.0 uses vertex list
  • OpenGL ES 1.2 uses direct_texture if available
  • OpenGL 1.5 uses direct_texture if available
  • Scene Editor is available for making 3D games
  • 3D game libs for movable camera view being Isometric, Top, Follow, and more

Coming Soon in 2010:

  • Finish integration for 3D games - Scene Editor and Camera Views
  • Multi-player support for social networking and game lobby
  • Real map integration

Future Impl:

  • More plaform support
  • Robotics Integration
  • MDA Integration